Stay and Slay

Project Details

Engine: TGE (my school's rendering framework using C++ and Directx 11), modified by us.

Duration: 16 weeks, 50 %, completed in April 2023.

Team: 5 programmers, 5 artists, 2 level designers.

Genre: Action FPS.

Inspiration: Anger Foot.

Awards: Three nominations in The Swedish Game Awards, in the top 5 out of 96 games.

Contribution Highlights

Animations Layers and Filters

Shadow Map Atlas

Blood Splatter VFX

Game Juice

Weapons with PhysX

GPU and CPU Profiling